| Author |
Thread Statistics | Show CCP posts - 5 post(s) |

Sabriz Adoudel
Move along there is nothing here
5775
|
Posted - 2016.04.11 06:42:43 -
[1] - Quote
EvilweaselFinance wrote:please count highsec miners as npcs as there are no meaningful differences between the two
The NPCs have better AI.
On a serious note: This is a BAD idea.
Like daily quests in WOW, It's a big 'get f***ed' to players that work and can't log in every day.
It's one thing if there is a clear limit. "This bonus is available 50 times per character ever". Then you'll get the benefits over time - in 50 days if you log on frequently, over six months if you do not.
It's totally different if it is without limit and just becomes a morning chore. Log in, undock the interceptor, warp to a belt, kill one rat, dock up, log to alt, repeat.
"Want to come on a PVP fleet?"
"Sorry can't, got to take the 6 alts out to kill a rat each"
This bad idea belongs in the dustbin.
I support the New Order and CODE. alliance. www.minerbumping.com
Sabriz's Rule: "Any time someone argues for a game change claiming it is a quality of life change, the change is actually a game balance change".
|

Sabriz Adoudel
Move along there is nothing here
5777
|
Posted - 2016.04.12 07:23:35 -
[2] - Quote
Without going through 1202 posts, has this stupid idea been reversed yet?
Didn't we just recently get rid of the previous 'log in everyday or fall behind in SP' feature, the 24 hour skill queue limit? And now some fool wants to bring it back?
If you want an incentive to get people to log in to do PVE (which isn't a bad idea in itself), how about converting your highest bounty tick for the day into bonus CONCORD LP via some calculation? That will be an incentive to undock a PVE ship daily without being a 'Play EVE this way, or fall behind' mechanic.
Maybe not CONCORD, but maybe LP that are suited to the area of space you were ratting in. That might be even better.
I support the New Order and CODE. alliance. www.minerbumping.com
Sabriz's Rule: "Any time someone argues for a game change claiming it is a quality of life change, the change is actually a game balance change".
|

Sabriz Adoudel
Move along there is nothing here
5779
|
Posted - 2016.04.12 10:50:44 -
[3] - Quote
Lan Wang wrote:Tomika wrote:Lugh Crow-Slave wrote:It's why you don't need to grind in eve Standings say hi. keyword here "need" standings don't provide a benefit over anyone else
Standings are *absolutely mandatory* to participate in trading at present (in any competitive way).
I don't flip PLEX often, but when I do it is in Dodixie (where I have outstanding standings). I would lose ISK on all of those transactions if I carried them out in Jita.
Same goes for Marauders and premium deadspace modules.
I support the New Order and CODE. alliance. www.minerbumping.com
Sabriz's Rule: "Any time someone argues for a game change claiming it is a quality of life change, the change is actually a game balance change".
|

Sabriz Adoudel
Move along there is nothing here
5782
|
Posted - 2016.04.22 03:55:14 -
[4] - Quote
CCP Rise wrote:Another small update:
Thanks to feedback we see that it would improve the experience quite a lot minimize the amount of characters available for this reward so we are going to limit the reward to the first character completing the daily task on each account.
Thanks
A slight amount of polish on a turd still leaves you with a turd.
Get rid of this idea. It's a big 'f you' to people that cannot log in regularly .
I support the New Order and CODE. alliance. www.minerbumping.com
Sabriz's Rule: "Any time someone argues for a game change claiming it is a quality of life change, the change is actually a game balance change".
|

Sabriz Adoudel
Move along there is nothing here
5789
|
Posted - 2016.04.24 13:55:38 -
[5] - Quote
One of the hardest things for a designer to do is admit when they are wrong, and shoot one of their pet projects.
Time will tell if CCP are capable of doing this here, before this idea damages the game.
One consequence I haven't seen brought up here is that this is a major incentive to not fight back if you are being hellcamped in a station in null. Don't undock - just clonejump out and farm your SP somewhere else. Then, when there's a call for a fleet op to try to break out, you are in the wrong place to participate.
But the obvious worst effect is that any time real life gets in the way of playing - a business trip, a family holiday, sustained internet disconnection or whatever, you start falling behind other players.
This could be a good system that drives content if it awards pretty much anything other than SP. A doubling of your biggest bounty tick for the day would achieve the goal of having more people risking assets in space to rat, without all of the obvious faults this system has.
I support the New Order and CODE. alliance. www.minerbumping.com
Sabriz's Rule: "Any time someone argues for a game change claiming it is a quality of life change, the change is actually a game balance change".
|
| |
|